← all stories games 1 sources · 57m ago

Muse Dash 2 Fills In What the First Game Left Undone, Creator Says

Haoqi frames Muse Dash 2 not as a mechanical overhaul but as a chance to execute the original vision that budget and team size prevented, suggesting the sequel will expand content rather than reinvent the core loop.

Reporting from 1 sources: 4Gamer.net.

Muse Dash 2 Fills In What the First Game Left Undone, Creator Says

At BitSummit PUNCH in Kyoto, peropero CEO Haoqi showed the domestic debut of Muse Dash 2. The sequel adds arcade play, a Rhythm Heaven-style mini-game collection, and planned multiplayer. In an interview with 4Gamer, Haoqi said the game packs in ideas he could not realize during the original's limited budget and team size. New note gimmicks, a revised scoring system, and chart branching are confirmed, though the core tap-and-hold controls remain unchanged.

Haoqi, CEO of peropero and producer of Muse Dash, brought the sequel to BitSummit PUNCH in Kyoto for its domestic debut. In an interview with 4Gamer, he described Muse Dash 2 as a game that fills in past regrets. When making the first Muse Dash, the team size and budget were limited, and he could not realize everything he initially envisioned. The sequel packs in as much of that original ambition as possible.

New note gimmicks, a revised scoring system, and chart branching are the three major changes. High-difficulty charts include long notes that follow a curved trajectory and a teleporter that jumps to a hidden alternate chart route. The controls remain tap and hold, matching Haoqi's philosophy that core gameplay should not change drastically across sequels, similar to Taiko no Tatsujin. An arcade version, a collection of mini-games in the style of Rhythm Heaven, and a multiplayer mode are also planned. The development team for Muse Dash 2 is a little over 30 people out of peropero's total staff of about 120.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources