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Muse Dash 2

Muse Dash 2 has a public Steam page and is confirmed for PC, smartphones, and arcades, but no release date has been announced.

Synthesized from 2 Yomimono stories · updated Jul 1

Developer peropero opened the Steam store page for Muse Dash 2 on July 1, 2026, confirming the sequel's existence after years of speculation. The page reveals online multiplayer for at least four players, new chart gimmicks such as transforming long notes and teleporter route branches, and a Rhythm Party mode inspired by Rhythm Heaven. The game is planned for PC, smartphones, and arcades, with a dedicated controller also under consideration.

At BitSummit PUNCH in Kyoto in May 2026, peropero CEO Haoqi showed the domestic debut of the sequel. In an interview with 4Gamer, Haoqi said the game fills in what the first game left undone, packing in ideas he could not realize during the original's limited budget and team size. The core tap-and-hold controls remain unchanged, but the sequel adds arcade play, a Rhythm Heaven-style mini-game collection, and planned multiplayer. New note gimmicks, a revised scoring system, and chart branching are confirmed.

The two stories together show a sequel that expands content and modes rather than reinventing the core loop. The Steam page and the BitSummit appearance establish the same set of features: multiplayer, new gimmicks, branching stages, and a mini-game mode. No release date has been announced.

Key facts

Developer
peropero
Online multiplayer
Supports at least four players
New modes
Rhythm Party mode inspired by Rhythm Heaven
Planned platforms
PC, smartphones, and arcades
Core controls
Tap-and-hold controls remain unchanged
Release date
Not announced

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Announced
Steam store page opened, revealing sequel with online multiplayer, new chart gimmicks, and Rhythm Party mode · 2026-07-01
Announced
domestic debut at BitSummit PUNCH · 2026-05-27
Release
game · TBA · 2026-05-27

Connections

Produces of
peropero

Structured graph also available as JSON at /public/entities/muse-dash-2. CC BY 4.0.

Claim activity

When a claim about Muse Dash 2 was confirmed, debunked, or disputed against open-web sources. The record stays even after a claim drops off the facts list.

  • Confirmed game TBA May 29 · source
  • Confirmed domestic debut at BitSummit PUNCH May 28 · source

All coverage

Jul 1

Muse Dash 2 Steam Store Page Goes Live, Reveals Online Multiplayer and Mini-Games

Developer peropero opened the Steam store page for Muse Dash 2 on July 1, 2026, revealing new details about the sequel to the rhythm action game. The page shows that Muse Dash 2 retains the side-scrolling action and simple two-lane controls of the original, where players defeat enemies and avoid obstacles to the beat. New features include online multiplayer supporting at least four players in score-based battles, with the ability to throw interference items at opponents in some modes. A collection of mini-games inspired by Rhythm Heaven is also planned, with screenshots showing a mode called Rhythm Party that turns activities like snowboarding and bartending into rhythm challenges. Other additions include animated song jackets, song pack-specific backgrounds, and interactive 3D parallax wallpapers. The game is in development for PC via Steam, smartphones, and arcades, with no release date announced yet. The store page went live after Muse Dash 2 was playable at events like BitSummit PUNCH in May 2026, where it surprised fans before an official announcement.

May 27

Muse Dash 2 Fills In What the First Game Left Undone, Creator Says

At BitSummit PUNCH in Kyoto, peropero CEO Haoqi showed the domestic debut of Muse Dash 2. The sequel adds arcade play, a Rhythm Heaven-style mini-game collection, and planned multiplayer. In an interview with 4Gamer, Haoqi said the game packs in ideas he could not realize during the original's limited budget and team size. New note gimmicks, a revised scoring system, and chart branching are confirmed, though the core tap-and-hold controls remain unchanged.