Naraku No Kitchen Combines Auto-Battle With Cooking At Bitsummit
The game offers a novel twist on the auto-battle genre by making cooking the active, player-driven loop that runs alongside automated combat.
Reporting from 1 sources: 4Gamer.net.
At BitSummit 2026, Pico Games showed Naraku no Kitchen, a PC action game where players gather ingredients and cook while auto-battle handles combat. The game aims to keep the player busy at all times, with no downtime between fighting and cooking.
The game was playable at BitSummit 2026, where writer Aono Sugiura filed a play report for 4Gamer.net. In Naraku no Kitchen, the player's character auto-battles enemies while the player separately gathers materials and cooks dishes. The core loop is designed so that there is never a lull: combat runs automatically, but the player is always busy managing ingredients and recipes.
Pico Games, the developer, has not announced a release date. The BitSummit demo gave attendees a hands-on look at how the cooking and auto-battle systems interact. The game is listed for PC and supports single-player.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.