Near The Sun Demo at Osaka Indie Games Summit Shows Air Dash Focus
Near The Sun rests its whole combat identity on a single air dash that refills on every successful hit, so the event build tested whether that one loop can carry an action game on its own.
Reporting from 1 source: 4Gamer.net.
Phoenixx brought a playable demo of Near The Sun, a 2D action adventure from the development circle Nonlinear, to Osaka Indie Games Summit 2026 in Umeda on October 3 and 4. The PC release on Steam follows a public demo that went live on September 30. The event build cut the story and focused on chaining air dashes through hostile machines.
The event version was not the same as the public demo. Phoenixx prepared a special build that stripped the story portions and turned the game into a timed run where players competed over distance. In the full game, Karua carries his little sister Amaya through a collapsing underground world and meets Arneb, a girl from a lost era.
The air dash is the only weapon. Slamming into a machine called an Animatron paralyzes it and fully restores the dash count, so a player who keeps finding targets can stay in the air. Red-outlined Animatrons ignore the slam. Checkpoints are frequent and retries are quick.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.