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Near The Sun Hands-On: A Dash So Fast Your Head Cannot Keep Up

Near The Sun is a side-scrolling action game where the dash carries the whole design. Hitting a blue-outlined enemy mid-dash slows time briefly, restores one of two dash charges, and keeps the run moving right.

Reporting from 1 source: Denfaminicogamer.

Why it matters

The hands-on report makes clear that the demo strips the story, the sister, and the ruined underground away and bets the whole session on whether chaining dashes through enemies feels good, which is the one question the dash is being asked to answer before the full game.

Near The Sun Hands-On: A Dash So Fast Your Head Cannot Keep Up

Key Facts

  • Near The Sun is a side-scrolling action game whose main mechanic is dashing into enemies to restore a dash charge.
  • The demo was exhibited at Tokyo Game Dungeon 14, held on October 31.
  • The controls use directional keys to move and the A button to jump, with a second press to dash.
  • Dashing into a blue-outlined enemy briefly slows time and restores one of two dash charges.
  • The demo is a three-minute time attack that tracks distance traveled in meters.

The demo shown at Tokyo Game Dungeon 14 on October 31 is built around that loop, plus a three-minute time attack and instant-death spikes from the mid-section onward.

The demo version offered at Tokyo Game Dungeon 14 is not the story the game is promising. The exhibit narrows to the dash itself: move with the directional keys, jump with the A button, press it again to dash, and there are two dash charges. Hitting an enemy outlined in blue sparks an effect, briefly slows time, and restores one charge, so chaining depends on keeping enemies ahead of you. After a short tutorial, a three-minute time attack tracks distance in meters.

Spikes appear from the mid-section, and the speed makes them brutal. The reporter writes that knowing to dash diagonally up-right is not enough. The hands start reacting before the head catches up, and that is when the run gets sharp.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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