Netmarble Launches Vampire MMORPG Globally
The launch positions Netmarble to capture the mobile MMORPG market with a title that emphasizes idle-friendly auto-play and a vampire aesthetic, directly inheriting the design philosophy of 'Lineage 2 Revolution'.
Key Facts
- Netmarble launched 'Vampire' on July 22, 2026, for iOS and Android.
- The game has five damage-dealing classes and no healer or buffer roles.
- Offline mode provides 8 hours of free auto-battle per day, extendable to 24 hours with a paid service.
- The 'Farm Diamonds' system lets players earn premium currency from monster kills, including during offline mode.
- Servers include a Japanese player server and a global server for competition with Korea and Taiwan.
Reporting from 1 source: 4Gamer.net.
Netmarble officially launched the vampire-themed MMORPG 'Vampire' on July 22, 2026, for iOS and Android. The game is developed by the core team behind Netmarble Neo's 'Lineage 2 Revolution' and 'Ni no Kuni: Cross Worlds'. It features a gothic horror setting, a blood-sucking system that replaces traditional healers, and clearly defined player-kill areas. At launch, content includes the cooperative 'Relic Defense Battle' for clan members and the inter-server combat mode 'Gehenna'. Servers are split into a Japanese player server and a global server for competition with players from Korea and Taiwan. Commemorative events are rolling out, including a boost event increasing gold and experience gains by 20% and double rewards for daily events. A pre-release hands-on article by 4Gamer.net tested the game's extensive auto-play features, including offline mode that continues hunting for up to 8 hours daily for free, or 24 hours with a paid service. The reviewer found that auto-progression handled most quests and field battles, with manual intervention needed only for equipment upgrades and difficult content like the Epic dungeon.
The 4Gamer.net hands-on piece tested the game's auto-play features over a full week. The reviewer chose the melee class Akasha, described as a "center of a five-member idol group" combining firepower and durability. The project's rules allowed manual intervention only for initial tutorials, equipment upgrades, and failed quests.
Offline mode, which continues hunting when the game is closed, initially ran only 1 hour 47 minutes instead of the expected 8 hours. The reviewer discovered the mode consumes HP potions during battle, and the displayed "estimated battle duration" reflects potion supply, not a time limit. The game allows free experience restoration up to five times per day after death.
Key growth features unlocked sequentially over the week. "Farm Diamonds," a system granting free premium currency from field monster drops, became available at level 34. The reviewer noted offline mode also yields diamonds. Equipment strengthening has a "safe enhancement zone" below which items are never destroyed. The collection system links directly to the enhancement screen, allowing players to see required enhancement levels for registration from either menu.
Daily quests, accepted up to 10 per day, auto-progress through all tasks without intervention. The Normal dungeon cleared on auto, but the Epic dungeon "Village of Despair," designed for multiplayer parties, caused a solo failure on day 6 due to time exceeding. On the final day, after farming equipment from the Normal dungeon "Ancient Workshop" and updating gear, the reviewer cleared the same Epic dungeon on auto-progression.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.