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Netmarble's Solo Leveling: KARMA Fills The 27-Year Gap With A Roguelite

Netmarble is selling the one stretch of Solo Leveling the anime has not reached, letting the game answer story questions the adaptation has no screen time for.

Key Facts

  • Solo Leveling: KARMA is planned for iOS and Android as a free-to-play title with in-app purchases.
  • A playable demo of Solo Leveling: KARMA runs at the Netmarble booth at Tokyo Game Show 2026, held at Makuhari Messe from September 17 to 21.
  • Players choose one of three Authorities each time their weapon levels up, with rarity tiers listed as Common, Rare, Heroic, Mythic, and Legendary.
  • Four weapons appear in the trial: Heart of Ruin, Ice Crystal Gauntlet, Demon King's Greatsword, and Azure Great Bow.
  • Survival Mode offers eight playable characters, including Sung Jinwoo with four weapons plus Shizuku Sakisaka, Makoto Mogami, Carly, and Beru.

Reporting from 4 sources: 4Gamer.net, Automaton, Denfaminicogamer, Inside.

Netmarble's Solo Leveling: KARMA Fills The 27-Year Gap With A Roguelite

Netmarble Japan held a hands-on event at its Shimbashi office for the Tokyo Game Show 2026 version of Solo Leveling: KARMA, played on iOS. The roguelite action RPG is planned for iOS and Android, and a playable demo runs at the Netmarble booth at Makuhari Messe from September 17 to 21. The story covers the 27-year Monarch War inside the Gap of Dimensions that the original work left largely blank. Protagonist Sung Jinwoo starts with his power of death stolen, regains strength through the authority of the first Shadow Monarch, Ashborn, and fights alongside shadow soldiers Beru, Igris, and Bellion. Players pick one of three Authorities on each weapon level up, with rarity tiers from Common to Legendary and a recommended pick marked. Four weapons are available: Heart of Ruin, Ice Crystal Gauntlet, Demon King's Greatsword, and Azure Great Bow. Survival Mode adds playable characters including Shizuku Sakisaka, Makoto Mogami, Carly, and Beru.

Developer Netmarble Neo shares the copyright line with Netmarble Corp. The game was announced at Anime Expo 2025, and the Tokyo Game Show demo covers EP.0 and EP.1, the prologue chapters.

Combat is quarter-view hack-and-slash. Skills run on cooldowns of roughly five to ten counts with no MP-style resource, so a skill can fire the moment it comes back. Enemy attack ranges appear on the ground as red frames before the hit lands, and a dodge out of the marked area takes no damage. One preview writer found this forgiving, described the build that teleports behind a boss and called it a "cheese"-like position, and cleared a boss in about ten seconds after a strong Authority draw. A full-auto mode lets players skip the controls entirely.

Bosses mix original work and original characters. Goto Ryuji guards the early stage and taunts Jinwoo with "Will you cling to life, or become the Shadow Monarch?" S-rank hunter Shizuku Sakisaka also fights him and, once beaten, joins as playable. So do Makoto Mogami, Carly, and Beru. Hobgoblin and Centaur appear as bosses; the Hobgoblin bursts through subway shutters on its entrance.

Synthesized by Yomimono from the 4 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources