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Nexon Developers Conference 26 Opens With AI Focus

The conference signals that AI adoption in game development has moved from experimental to operational, with Nexon framing it as a cost- and time-reduction tool for creative iteration.

Reporting from 1 sources: 4Gamer.net.

Nexon Developers Conference 26 Opens With AI Focus

Nexon's NDC 26, Korea's largest game developer conference, opened June 16 for a three-day run. The 19th edition features 51 sessions centered on AI utilization in game development, with live-streamed panels on planning, production, and live operations at Nexon Korea's headquarters.

Nexon's annual developer conference, now in its 19th year, runs June 16-18 at the company's Seongnam headquarters and surrounding facilities. This year's program includes 51 sessions across planning, production, and live operations, all streamed on the NDC YouTube channel. Nexon president Lee Jeong-heon said the conference aims to reduce trial-and-error time and costs through AI, allowing creators to experiment more freely. The venue also displays game art based on Nexon IP and an exhibition on game sound production.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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