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NHN PlayArt's OVER RUSH Wraps Fights In Minutes But Keeps Players Sharp

Terada says the team was told its early roguelike card prototype lacked NHN PlayArt-ness, which pushed the design toward a card game you can play without reading the cards, and that the horizontal screen exists because the studio wanted the game to work on PC.

Key Facts

  • NHN PlayArt plans to release OVER RUSH for iOS, Android, and PC via Steam.
  • The OVER RUSH open beta test runs from September 17 at 10:00 to September 24 at 14:59.
  • OVER RUSH cards come in red, blue, and green, and four cards of the same color in a row raise the Link Level.
  • Linking a same-color Link Card as the fourth card activates a Link Attack that increases the card's effect by 500 percent.
  • Kota Terada is the development producer of OVER RUSH and said he joined NHN PlayArt two years ago.

Reporting from 1 source: Automaton.

NHN PlayArt's OVER RUSH Wraps Fights In Minutes But Keeps Players Sharp

NHN PlayArt plans to release the high-speed card battle RPG OVER RUSH for iOS, Android, and PC via Steam. An open beta test runs from September 17 at 10:00 to September 24 at 14:59. Both cluster articles come from Automaton, one a hands-on preview of the beta build and one an interview with development producer Kota Terada. The game is set in Sync City, a near-future city where AI robots and humans live together, and where robots called Workroids have gone out of control and caused incidents that harm people. Players are the captain of R.U.S.H, a unit assigned to handle rogue Workroids, and they fight next to a partner Workroid called a Buddy. Battles use red, blue, and green cards, four to a hand, and linking four of one color raises the Link Level. A same-color Link Card in the fourth slot fires a Link Attack that boosts the card's effect by 500 percent. A store page and a special site are already public.

The deck is partly fixed by the Buddy a player picks: six Buddy-specific cards plus six freely set cards, two each for red, blue, and green. That is less freedom than a typical deck-builder, which Terada frames as deliberate for a game where the hand turns over fast. Some enemies nullify attacks of a specific color, so a deck skewed toward one color can stall against the wrong opponent.

Terada said he joined NHN PlayArt two years ago and was asked to build a team that could develop new games quickly, a different brief from the studio's long-running titles such as LINE: Disney Tsum Tsum and Yo-kai Watch Puni Puni. He said the studio also wanted to handle publishing itself. On speed, he said the planning stage was not focused on it, and the direction became a card game where players do not need to look at the cards. The preview describes Wild Cards, which bridge combos between different colors, and Counters, tapped on an alert that appears around an enemy just before it attacks; a landed Counter prevents the hit, deals heavy damage, and keeps the Link Level intact.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources