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Nintendo Opens Ask the Developer on the Switch 2 Ocarina of Time

Nintendo released the first two chapters of an Ask the Developer interview on November 2 for The Legend of Zelda: Ocarina of Time on Nintendo Switch 2, due November 5.

Reporting from 1 source: Game Spark.

Why it matters

The interview settles what the rebuild is: a modern-technology reconstruction that keeps the area-by-area map structure and the original's feel, not a seamless open-world remake in the style of recent Zelda.

Nintendo Opens Ask the Developer on the Switch 2 Ocarina of Time

Key Facts

  • Nintendo released chapters 1 and 2 of Ask the Developer: The Legend of Zelda: Ocarina of Time on November 2.
  • The Legend of Zelda: Ocarina of Time is slated for release on Nintendo Switch 2 on November 5.
  • Series producer Eiji Aonuma and co-producer Hidemaro Fujibayashi appear in Chapter 1.
  • The remake's team kept an area-by-area map structure instead of making the world seamless.
  • Art director Shida said the Great Deku Tree was modeled with textures and lighting as if it were truly alive.

Series producer Eiji Aonuma and co-producer Hidemaro Fujibayashi look back on the 1998 NINTENDO 64 original in Chapter 1. Chapter 2 covers the rebuild policy: the look may change, the experience does not, with an area-by-area map instead of a seamless world.

The chapters name a specific design decision that shapes the whole game. Director Wu's team kept the area-by-area map structure on purpose so the moment of stepping out of Kokiri Forest into Hyrule Field keeps its weight, and dropping seamless traversal protects the connections between areas.

Chapter 1 carries a related story. Aonuma proposed warp points as a shortcut because forward rolls saw heavy use in the original, then removed all of them himself after finding they undercut the stopping and noticing the game is built on. Art director Shida describes rebuilding the Great Deku Tree with textures and lighting meant to read as alive, and holding on to the distant impression that makes a character feel like the one players remember.

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