No Average Joe's 'Own Time Own Target' Brings Split-Screen Shooting to BitSummit
The game's dynamic stage-changing system and party-like presentation aim to distinguish it in the crowded versus-shooter space, with the developer prioritizing player satisfaction over pure competition.
Reporting from 1 sources: Game Spark.
Game Spark reports on the BitSummit PUNCH exhibition of 'Own Time Own Target,' a 2D versus shooting game from Singapore-based studio No Average Joe. The game features a split-screen battlefield where walls collapse each round, power-up items, and eight unique fighters. Developer Joe Peter discussed the studio's shift from documentary production to game development.
No Average Joe, a Singapore-based studio that started in documentary production, brought its debut fighting game 'Own Time Own Target' to BitSummit PUNCH in Kyoto. The 2D versus shooter splits the screen in two, with eight fighters and stages where walls collapse and obstacles fall each round. Developer Joe Peter told Game Spark the team made the game for themselves, not for a client, and that player satisfaction-the feeling of wanting to play again-guided the design. The game supports local and online play.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.