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Nobuo Uematsu Breaks Down FF7 Soundtrack Across Three Live Nights

The event puts Uematsu's technical decisions for FF7's audio on the record, from the 24-voice polyphony split to the deliberate choice against CD-DA streaming, explained through Square Enix para instrument tracks.

Reporting from 1 source: GAME Watch (Impress).

Nobuo Uematsu Breaks Down FF7 Soundtrack Across Three Live Nights

Nobuo Uematsu's three-night talk event on the Final Fantasy VII soundtrack used Square Enix-provided para data to explain the music track by track. He said the PS's 24-voice polyphony was split between music and sound effects, so he asked the sound effects team for 16 channels for music. He also discussed why BGM was not streamed from CD-ROM.

Uematsu wrote "Opening ~ Bombing Mission" while watching the incomplete CG movie come together, and said the track decided the series' turn from the medieval fantasy route toward a cyberpunk and SF worldview. He recalled thinking the visuals were clearly not fantasy, and that as the opening track it had to grab the player's emotions immediately.

He also told the audience that Hironobu Sakaguchi praised the demo in English with "VERY GOOD," and that Uematsu still wants to ask him why he used English. The remark drew laughter.

The event ran for three consecutive weeks at the Jiyugaoka hyphen venue. The archive is viewable until September 8 at 23:59, and streaming tickets cost 2,750 yen per session.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources