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Noroi Ayashi Turns Puzzle Knowledge Into An RTA Horror Loop

The pitch treats route mastery, not scripted scares, as the horror hook: Niikawa wants players to convert understanding of a looping stage into measurable time.

Reporting from 1 source: Game Spark.

Noroi Ayashi Turns Puzzle Knowledge Into An RTA Horror Loop

Sohei Niikawa, who runs the one-person studio Super Nichi LLC, is making Noroi Ayashi, a time-loop horror RTA stealth action adventure, with manga artist Renji Oshikiri handling character design. Announced September 16, the day before Tokyo Game Show 2026 opened, it was discussed at the Makuhari Messe venue. Niikawa says puzzle knowledge lets players skip more each loop, so the game measures how fast you can solve it now versus at first.

Niikawa met Oshikiri through Game Center Mikado manager Minoru Ikeda, since the two were not directly acquainted. Niikawa said Oshikiri is a fan of Yuuyami Doori Tankentai and wanted to make a horror game, so he took the character design job after an initial dinner and a direct conversation about the project.

Niikawa describes the difficulty as relatively high, and said a game over changes how you approach the stage rather than unlocking speedrun achievements. The system he describes rewards players who internalize puzzle solutions with more skipping options.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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