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NTE Producer: Monetization Runs on Player Goodwill, No Pity-Break Gacha

The producer publicly committing to a monetization model without a pity-break gacha, framed as players paying out of love, signals how Hotta Studio intends to sustain its expanding open world beyond the launch window.

Reporting from 1 source: 4Gamer.net.

NTE Producer: Monetization Runs on Player Goodwill, No Pity-Break Gacha

Hotta Studio head and producer Kee Zhang said the urban open-world title "NTE: Neverness to Everness" monetizes on players paying out of love, with no pity-break gacha system. In an email interview published by 4Gamer.net, Zhang discussed the game's first 100 days since its April 29, 2026 global release, the response exceeding expectations, and the update cadence that added Hinata Island, Nine Hundred Ninety-Nine Nights, and Hoshikure Sanctuary.

Kee Zhang, studio head and producer at Hotta Studio, told 4Gamer.net that monetization for "NTE: Neverness to Everness" is built on the idea of players paying out of love, and that the game has no pity-break gacha. The interview ran ahead of the Ver.1.3 "Stars Return on the Misty Moonlit Night" preview program and covers the roughly 100 days since the global release on April 29, 2026.

Zhang said the game has drawn far more worldwide attention than the team anticipated. Development continues to expand the map and activities with each version. Ver.1.1 added the island "Hinata Island," Ver.1.2 introduced the hack-and-slash world "Nine Hundred Ninety-Nine Nights," and Ver.1.3 brought summer content including beach volleyball, jet skis, and the drivable area "Hoshikure Sanctuary" northwest of Hetero City.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources