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Open-World Thief Game No Knock Launches August 12

No Knock expands the open-world simulation genre with a thief-focused loop of planning, breaking in, and cashing out, set for an August 12 release on Steam.

Reporting from 1 source: Denfaminicogamer.

Open-World Thief Game No Knock Launches August 12

Publisher Cheesecake Dev announced that No Knock, an open-world theft simulator, launches August 12 on PC via Steam. Players break into homes, steal valuables, and sell them for cash. The game supports Japanese and includes hitman jobs, police fights, and property purchases.

No Knock puts the player in the role of a local petty thief working an open-world town. The core loop is direct: walk the streets or take computer requests, break windows or pick locks to enter homes, and grab whatever is worth carrying, from glasses and books to TVs and yard bicycles.

Stolen goods go to a buyer for cash, which funds better tools, safe houses, trailer homes, or even a gambling habit. The trailer also shows a darker side, with hitman contracts, gun and knife purchases, police and rival gang fights, and hacking tools for high-security targets.

The game launches August 12 on PC via Steam and supports Japanese.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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