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Path of Exile's Former CEO Calls Decoy Data Mining Traps a Waste of Time

A former CEO of a major ARPG studio publicly concedes that decoy data mining countermeasures were largely wasted effort, and argues for encryption-based approaches instead.

Reporting from 1 source: Automaton.

Path of Exile's Former CEO Calls Decoy Data Mining Traps a Waste of Time

Chris Wilson, former CEO of Grinding Gear Games, discussed data mining countermeasures on his YouTube channel. He used decoy assets mixed into patches to confuse data miners, calling the tactic useful trolling but largely wasted effort. He recommends encrypted data distribution with a later key release as a better approach, though he has not seen any game implement it.

Wilson acknowledged that data mining is not purely negative. It lets players pull the latest information without the studio publishing it, and it gives developers a way to test interest in unreleased ideas by watching reactions. The problem, he said, is that mining spoils the discoveries the team planned, and a live service loses its excitement when every patch is mapped within minutes of release.

His own countermeasure was decoy assets. He mixed dummy data into patches alongside real content so miners could not tell which was which. He called it useful trolling, but the time spent building the decoys was, in his words, largely wasted. He now recommends distributing encrypted data and sending the decryption key later, a method he has not seen any game actually use.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources