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PinkScythe Announces I Am Not a Witch for PC

Chinese indie studio PinkScythe announced I Am Not a Witch on November 12 and opened a Steam store page for the PC title.

Reporting from 1 source: 4Gamer.net.

Why it matters

The pitch is built on survival through conversation and pharmacy rather than combat: more than 20 recipes can treat patients or silence them, and what the protagonist says or withholds is remembered by the villagers, so the announcement stakes its identity on choice-driven narrative over action.

PinkScythe Announces I Am Not a Witch for PC

The story-driven adventure is set in an era of rampant witch hunts, where a woman who fled the royal medical academy hides in a remote village as an herbalist. Executions take place every seven days, and the game is planned for 2027.

The store page lists more than 20 medicine recipes, and each one can be used to treat a patient or to silence someone who might talk. Several dozen villagers carry their own side stories, and whether the protagonist helps or deceives them feeds back into how the plot unfolds.

The protagonist can live as a harmless woman, join the hunters as an accomplice, or try to remake the village into an ideal society, with multiple endings branching from those choices. Dialogue is tracked: lines are remembered by the person addressed, and silence is read as an answer. The game is planned for 2027 and does not currently support Japanese.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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I Am Not a Witch PinkScythe

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