POLYSTRIKE Passes 10,000 Steam Wishlists in Under Three Weeks
The wishlist milestone came with an outsized response from Japan, which at one point ranked third by country, prompting the developer to add Japanese language support and plan Japan-set maps before full-scale promotion has even begun.
Reporting from 1 source: 4Gamer.net.
Robin Entertainment's in-development top-down 5v5 tactical shooter POLYSTRIKE has passed about 10,000 Steam wishlist registrations in less than three weeks since its official announcement. The game is a standalone rebuild of a Dota 2 custom game the developer started about seven years ago, which drew more than 200,000 players in its first week. Development runs on Unreal Engine 5, with a dynamic vision system built around information warfare.
Japan has been a major driver of POLYSTRIKE's wishlist growth, ranking third by country at one point even though the developer has not run full-scale promotion there. In response, Robin Entertainment has already added Japanese language support and plans maps set in Japan.
The game is a top-down 5v5 tactical shooter built around a dynamic vision system: the field of view shifts with the player's aim, and reading footsteps, movement speed, weapon sounds, and environmental audio outside that view decides the outcome. There are no heroes or fixed classes. Players build a role from equipment such as armor, helmets, flamethrowers, and ballistic shields, and the loadout shows on the character model and HUD animations.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.