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POLYSTRIKE

POLYSTRIKE is in development at Robin Entertainment for PC via Steam, with about 10,000 wishlist registrations logged by early September 2026 and a Japan-facing push underway.

Synthesized from 2 Yomimono stories · updated Sep 11

Robin Entertainment announced POLYSTRIKE on August 20, 2026, as a top-down competitive shooter for PC via Steam. The game is 5v5 and tactical, built around objective battles over an object called the Ironfish, with sound-driven awareness and vehicles. It started as a DOTA2 custom game, and developer Mark Moshelad said Valve contacted him directly about it.

Less than three weeks later, the wishlist count passed about 10,000. The response skewed toward Japan, which at one point ranked third by country. That prompted the developer to add Japanese language support and to plan Japan-set maps, ahead of any full-scale promotion.

The two stories fix the shape of the project. It is a standalone rebuild of a custom game the developer began about seven years ago, and that earlier version drew more than 200,000 players in its first week. Development runs on Unreal Engine 5, and the vision system is dynamic and organized around information warfare. The audience the game found as a DOTA2 mode is the same audience now tracking it on Steam.

What is settled is the format, the platform, the setting of the wishlist milestone, and the Japan emphasis. What is not yet stated is a release window or date. Store page activity is the only measure reported so far.

Key facts

Developer
Robin Entertainment ↗
Announcement date
August 20, 2026 ↗
Platform
PC via Steam ↗
Format
5v5 tactical shooter played from a top-down view, with objective-based battles around the Ironfish object, sound-driven awareness, and vehicles ↗
Origin
Began as a DOTA2 custom game the developer started about seven years ago, which drew more than 200,000 players in its first week ↗
Engine
Unreal Engine 5, with a dynamic vision system built around information warfare ↗
Wishlist milestone
About 10,000 Steam wishlist registrations in less than three weeks ↗
Japan response
Japan at one point ranked third by country, leading the developer to add Japanese language support and plan Japan-set maps ↗
Valve involvement
Developer Mark Moshelad said Valve contacted him directly ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Noted
passed about 10,000 Steam wishlist registrations in less than three weeks since its official announcement · 2026-09-07
Noted
is a standalone rebuild of a Dota 2 custom game · 2026-09-07
Noted
Development runs on Unreal Engine 5 · 2026-09-07
Noted
has a dynamic vision system built around information warfare · 2026-09-07
Noted
Japanese language support will be added · 2026-09-07
Noted
Japan-set maps are planned · 2026-09-07
Announced
top-down competitive shooter for PC via Steam · 2026-08-20
Release
game · not specified · PC via Steam · 2026-08-20

Connections

Structured graph also available as JSON at /public/entities/polystrike. CC BY 4.0.

All coverage

Sep 7

POLYSTRIKE Passes 10,000 Steam Wishlists in Under Three Weeks

Robin Entertainment's in-development top-down 5v5 tactical shooter POLYSTRIKE has passed about 10,000 Steam wishlist registrations in less than three weeks since its official announcement. The game is a standalone rebuild of a Dota 2 custom game the developer started about seven years ago, which drew more than 200,000 players in its first week. Development runs on Unreal Engine 5, with a dynamic vision system built around information warfare.

Aug 20

POLYSTRIKE Announced: Top-Down Shooter Born From a DOTA2 Custom Game

Robin Entertainment announced POLYSTRIKE, a top-down competitive shooter for PC via Steam. The 5v5 tactical game features objective-based battles around the explosive 'Ironfish' object, sound-driven awareness, and vehicles. It originated as a DOTA2 custom game, and developer Mark Moshelad said Valve directly contacted him.