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PressEngine Pitches London's The Pre-Show #1 As A Hands-On Counter To Digital Showcases

PressEngine is betting that a paid, capped, in-person room with press and creators is worth more to small developers than another slot in the online showcase cycle, and the 750-pound floor plus organizer-supplied equipment lowers the barrier enough to test that claim.

Reporting from 1 source: GameBusiness.jp.

PressEngine Pitches London's The Pre-Show #1 As A Hands-On Counter To Digital Showcases

PressEngine will hold The Pre-Show #1 in central London on November 26, 2026, from 14:00 to 22:00 local time, and has opened registration for media and creators. The one-day event puts more than 150 industry professionals, split between over 75 media representatives and over 75 creators, in front of developers for direct meetings and hands-on play, with major media from seven countries including the UK, US, France, Italy, Germany and Spain invited. Exhibition starts at 750 pounds per title, and organizers supply monitors, peripherals, on-site technical support, promotion via a dedicated Steam page and PressEngine's newsletter, substitute booth staff, and food and drink.

The pitch is aimed at developers who have grown tired of building trailers for digital events. PressEngine's co-founder Gareth Williams said the industry has become overly reliant on digital broadcasts and remote previews, and that digital distribution cannot replace sitting next to a developer and playing the build. The event targets titles scheduled for release within the next 12 months and promises equal exposure regardless of scale, with the exhibition space kept limited to preserve close contact at the venue.

Guillotine, Renaissance PR and Odd Squad Events are partners. Exhibitors bring a laptop or console; the organizers handle the rest of the booth.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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