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Probably Stolen Cyberpunk Pawnshop Sim Announced With Playtest

The game's Papers, Please-style moral checks on customers and items position it as a dystopian management sim where every transaction is a gamble, a niche that has proven commercially viable on Steam.

Key Facts

  • Probably Stolen - Cyberpunk Pawnshop Simulator was announced by tinyBuild and Questing Goose Studio on August 4, 2026.
  • The game is planned for PC via Steam with a release scheduled within 2026.
  • A playtest is currently open for registration on the Steam store page, with Japanese display supported except for some parts.
  • Players can report wanted criminals to police for a reward or trade with them, while AI-enhanced humans must be shot on sight.
  • The game is set in the lower levels of a massive space station divided by wealth and corruption, with weekly rent increases.

Reporting from 3 sources: 4Gamer.net, Automaton, Game Spark.

Probably Stolen Cyberpunk Pawnshop Sim Announced With Playtest

Publisher tinyBuild and Montreal-based developer Questing Goose Studio announced Probably Stolen - Cyberpunk Pawnshop Simulator on August 4, 2026. The first-person management simulation is set in the lower levels of a massive space station divided by wealth and corruption. Players run a pawnshop and recycle shop, appraising and trading items that range from worn-out gadgets to illegal cyberware and suspicious goods that may be stolen property. Using scanners and tools, players assess condition and authenticity, negotiate prices, and can repair or customize items at a workbench to increase their value. Handling prohibited goods carries risks, including forced searches that may require bribes, and wanted criminals or AI-enhanced humans taken over by self-aware chips may visit the shop. Players can report wanted criminals for a reward or trade with them, while AI humans must be shot on sight. The game includes weekly rent increases, night scavenging, crafting, and the option to contract a security company against thieves. Probably Stolen is planned for PC via Steam with a release within 2026, and Japanese display is supported. A playtest is currently open for registration on the Steam store page.

  • Players choose a starting background: gunsmith, chemist, water merchant, stolen-goods dealer, farmer, or starting from rock bottom. Each item type carries its own profit margin and ruin risk.
  • Weapons are subject to inspection, and contraband can draw police attention. Some trades require heavy machinery or permits, while others only need a hiding spot.
  • Customers may be security guards hunting for evidence, revolutionaries seeking leverage, or suspicious figures testing the player's usefulness. Every transaction is a gamble, and someone is always watching.
  • Counterfeit appraisal uses a manual with specific checkpoints. For cigarettes, players inspect the package logo, label, and print quality, and flagging flaws lowers the price. Selling a missed counterfeit drops the shop's reputation.
  • The landlord raises rent every week regardless of sales. Falling behind puts the shop at risk, and one bad purchase or a bust for illegal activity can lose the shop permanently.
  • AI-enhanced humans who kidnap people for evil purposes are described as infiltrating the station. All factions agree on one rule: shoot on sight.
  • Questing Goose Studio is calling for early community participation to reflect player feedback directly in development.
  • After closing, players can scavenge for waste, but the shop opens late the next day with fewer customers. Nighttime also brings a crafting element and the risk of thieves, countered by contracting a security company.

Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources