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Project DevourSlime Demo Drops June 3 on Steam

The demo introduces a platformer mechanic where the player absorbs and reuses the platforms themselves, turning stage geometry into a limited resource and a weapon.

Reporting from 1 sources: 4Gamer.net.

Project DevourSlime Demo Drops June 3 on Steam

Publisher Anotherindie and developer StrangeWave Studio will release a demo for the 2D platformer Project DevourSlime on Steam on June 3, 2026. The game stars a slime protagonist that can absorb and reuse platforms to reach heights, attack enemies, and manage limited resources. The full release is planned for July 2026.

Project DevourSlime, a 2D platformer from indie team StrangeWave Studio and publisher Anotherindie, will have a demo on Steam starting June 3, 2026. The protagonist is a slime that can absorb platforms and spit them back out as blocks. This lets the player reach high ledges and shoot enemies, but each stage has a finite supply of platforms, forcing decisions about where to take from and where to build. The full game is due in July 2026 and will include Japanese text support.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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