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Project Zomboid Gains Two FPS And TPS Conversion Mods On Steam Workshop

Project Zomboid's quarter view has kept the game at a remove from the zombies it built its tension around, so a pair of mods that put the camera behind the survivor's eyes changes how the existing sandbox is played without The Indie Stone shipping anything.

Reporting from 1 source: Game Spark.

Project Zomboid Gains Two FPS And TPS Conversion Mods On Steam Workshop

Two mods that convert Project Zomboid's quarter-view perspective into first-person and third-person 3D have been released on the Steam Workshop. "pz3d" arrived on September 25 with plain graphics that keep the original's look, while "Project Viewpoint" followed on September 28 with richer visuals and shader options including cloud rendering and god rays. Both make the player character, enemies, and objects 3D.

The mods are aimed at the same problem from two directions. "pz3d" came first, on September 25, and renders the game in 3D without departing far from the flat look of the original. "Project Viewpoint" came three days later, on September 28, and leans on shader work, with cloud rendering and god rays among its settings.

Both convert the player character and enemies to 3D models, so combat happens head-on in the manner of a standard 3D action game. Installation requires prerequisite mod settings, and both pages are on the Steam Workshop.

  • pz3d: Released September 25; plain graphics close to the original's look
  • Project Viewpoint: Released September 28; richer visuals with shader settings including cloud rendering and god rays

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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