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Rain98 Demo Puts A 1998 Tokyo Cohabitation Story In The Rain

The demo positions the cohabitation not as a story you read but as a routine you perform, with rain, piecework minigames, and the 1998 setting doing the work of making the relationship feel lived in.

Reporting from 1 source: Game Spark.

Rain98 Demo Puts A 1998 Tokyo Cohabitation Story In The Rain

A demo play report for Rain98, a psychosuspense romance adventure from developer C#4R4CT3R, describes a protagonist who time-slips into his own 1998 Tokyo room and meets Amahara Reina, a girl who wishes for the world's end. The opening has Reina attempting to hang herself, and the two do not begin living together right away; the protagonist is chased off as an intruder and lives as a vagrant until Reina shelters him in the rain about three days later. Minigames like filling gachapon capsules and making iron bead accessories provide money to live on.

The demo opens with Reina attempting to hang herself, and the protagonist does not start living with her immediately. He is chased out as an intruder, spends time as a vagrant, and meets her again about three days later in the rain, when she holds an umbrella over him after punks beat him up. That reversal, where the person he saved at the start is now sheltering him, is the relationship the game builds on.

The play report singles out Reina's design over the 1998 setting: 90s fashion drawn in a modern style, deep black pupils, and a laundromat scene where you put loose socks on her. Between story scenes, piecework minigames fill gachapon capsules and make iron bead accessories to sell, and the money earned pays for daily life.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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