Ratocalypse Lets Players Program Battle Conditions for a Zombie Rat Kingdom
Ratocalypse shifts Cassel Games from direct control to pre-programmed tactics, letting players design each character's behavior and then watch the battle unfold.
Reporting from 1 source: 4Gamer.net.
Cassel Games showed Ratocalypse at Busan Indie Connect Festival 2026. The auto-battle turn-based RPG lets players preset skill conditions, then watch characters fight automatically. The protagonist, a prince, does not fight; he commands from a base. Early access targets the first half of 2027.
Cassel Games, the studio behind Ratropolis and Ratopia, is working on a third rat-themed game. Ratocalypse is an auto-battle turn-based RPG set in a rat kingdom destroyed by a zombifying plague. The player sets conditions for each skill, such as the user's HP being above 35 percent and at least three targets being available, and the character acts on its own when those conditions are met.
Players do not issue commands during combat, though from round two they can interrupt to stop or force attacks, disable specific skills, or set movement paths. The protagonist is a prince who stays at base and sends party members into the zombie-filled capital to find the truth. The party currently has about six character types, with three fighting at once and four planned.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.