Red Brick House Raises 10 Billion Won as Korea's Indie-Focused Publisher
The company is testing whether a publisher can build its business on small sales targets, developer-held IP, and funding that forgoes an exit, in a market where government support for making games outpaces the support for selling them.
Reporting from 1 source: 4Gamer.net.
Red Brick House, founded in June 2026 by three former NeoWiz staffers, is a Korean publisher that focuses on indie games. One month after founding, with no game released and no contract signed, it raised 10 billion won (about 1.16 billion yen) from investors who do not seek an exit. Its first title, the co-op extraction action RPG Void Diver: Escape from the Abyss, moved from planned Early Access to an official release in January 2027.
The three founders led discovery and publishing for titles such as Skul: The Hero Slayer and SANABI at NeoWiz before leaving to start their own company in June 2026. The publisher assigns brand managers to each title; all but one came from outside the game industry. It asks job applicants for their Steam play history, sets its success line at 200,000 to 300,000 copies sold because that is what a team needs to make its next game, and in principle leaves the IP with the development company.
At Tokyo Game Show 2026, its first title Void Diver: Escape from the Abyss was shown at the indie game corner, and the stage event announced that the planned Early Access had been withdrawn in favor of a release in January 2027. Co-CEOs Kim Hyukjin and Hong Jeecheol and business development director Angela Lee Minjeong spoke with 4Gamer at the event.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.