Red Experience Turns the Death Game Whodunit Into a Whodunit About Cake
The demo reframes the death game genre by replacing murder with a cake theft, and the full game will weave multiple cases into one branching narrative with 60 routes.
Reporting from 1 source: 4Gamer.net.
At BIC2026, Clusion Games showed Red Experience, a solo-developed mystery adventure where six people investigate who ate a cake during a blackout. Developer Lee Jong-ho said the game draws inspiration from the Zero Escape series and will feature around 60 flowchart branches, with multiple endings and 12 main characters.
The demo at BIC2026 opens with a masked woman gathering six people in a mansion where only water is served. The only food is a cake, and when the kitchen loses power, half of it disappears. Players take the role of Hong Su-yeon and interrogate witnesses, looking for contradictions in their alibis. Pick the wrong culprit and only that person escapes.
Lee Jong-ho, the solo developer behind Clusion Games, said the cake case is just one slice of a larger story. The full game begins with an explosion that drags people into the game, and survival routes change who appears. The flowchart system, inspired by the Zero Escape series, will eventually hold about 60 branches.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.