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Rias Describes Ten Years Of Work On Kitsune To Kaeru No Tabi

The interview puts a number on the project's timeline, with Rias saying development has run nearly ten years including planning and that completion now feels close enough to be real.

Reporting from 1 source: 4Gamer.net.

Rias Describes Ten Years Of Work On Kitsune To Kaeru No Tabi

At Tokyo Game Show 2026, 4Gamer interviewed Rias, the developer of Kitsune to Kaeru no Tabi: Adashino-shima no Kotoro Oni, shown at the room6 booth for Nintendo Switch. Rias said the project has taken nearly ten years including the concept stage, spoke about the demo's added opening and the Kaeru Shuran meal scene, and said directing has been a new experience for them.

The demo at the room6 booth added the story's opening, set in a run-down modern shrine before the fox girl reaches Adashino Island. Rias told 4Gamer that the ordinary setting exists so the fox and the player enter the strange world on the same footing, rather than having to explain a mysterious place from the start.

Rias also pointed to a new scene, Kaeru Shuran, where the frog and the fox rate a meal and react to it. Hearing people laugh at that scene during the show was something Rias called a happy moment.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources