RuneScape: Dragonwilds Went Survival After Surveying 100,000 Players
The survey is the documented reason a 2001-era MMORPG brand changed genre, and Jagex says it still runs player surveys with every major update, so the direction of the series is being set by the same feedback loop that produced the pivot.
Key Facts
- Jagex will release RuneScape: Dragonwilds out of early access and launch version 1.0 on September 15, alongside PC (Epic Games Store), Nintendo Switch 2, PS5, and Xbox Series X|S versions.
- Jagex surveyed 100,000 active RuneScape players, and action RPG, life simulation, and survival games ranked high among the genres those players wanted.
- RuneScape: Dragonwilds entered early access on PC via Steam in April 2025, announced about two weeks before release.
- Executive producer Jesse America estimates Dragonwilds has grown from roughly 20 hours of gameplay at release to more than 100 hours.
- Jagex plans Secure Servers for RuneScape: Dragonwilds in the latter half of 2026, where mods are restricted and leaderboards are supported.
Reporting from 1 source: Automaton.
Jagex will release RuneScape: Dragonwilds out of early access on September 15, adding a version 1.0 build and console versions. Executive producer Jesse America said the studio weighed an action RPG, mobile projects, and ports before settling on survival crafting, a direction backed by a survey of 100,000 active RuneScape players. In that survey, action RPG, life simulation, and survival games all ranked high among genres players wanted. America said survival crafting fit RuneScape's sandbox design, where players value freedom over prescribed progression. The game entered early access on PC via Steam in April 2025 as a surprise, announced about two weeks before release. Some players started it expecting a new MMORPG, and America recalls some asking where the MMO was. He estimates playtime has grown from roughly 20 hours at launch to more than 100 hours now, and version 1.0 closes the first major story arc.
Jagex plans to add "Secure Servers" in the second half of 2026. Mods will be restricted there and leaderboards will be supported. America said, "If you meet someone on a secure server wearing a Fire Cape and with various skills at level 99, that person earned it through their own effort." Outside those servers, mods stay usable, including ones that change progression or raise the player cap.
Version 1.0 closes the story of Crudra, the Dragon Queen who rules Ashenfall and sends dragons across the continent, but does not resolve every mystery about the land. Ashenfall is hidden from the rest of Gielinor by ancient magic and does not appear on the maps of other RuneScape titles. America said the story depicts the process until Ashenfall becomes known, stops being hidden, and becomes a frontier where people can settle. He said it will unfold over several years.
The team treats "RuneScape-ness" as an internal standard, and writers from the MMORPG versions work on Dragonwilds. Artists reinterpret creatures and equipment from RuneScape and Old School RuneScape, and America said the art director pulls a design back when it drifts into "science fiction territory." PvP has lower priority than other content and uses existing tools rather than a dedicated system. Magic leans toward building, exploration, and survival. America called Agility a skill many players avoided in RuneScape that is more enjoyable here.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.