SCP Idle: SECURE Sets October 30 Release for PC
The game turns containment breaches, normally a failure state in SCP-derived games, into a resource loop through Incident Data, so the facility's setbacks feed its progression.
Key Facts
- Ahroma Games announced on September 23 that SCP Idle: SECURE. CONTAIN. PROGRESS. will launch on PC via Steam on October 30, with a release date of October 29 in some time zones.
- A demo version of SCP Idle: SECURE. CONTAIN. PROGRESS. has been available since July 30.
- The full version of SCP Idle: SECURE. CONTAIN. PROGRESS. will add SCPs classified as Safe and Euclid, along with new systems such as facility visitors.
- The Thaumiel Containment Engine in SCP Idle: SECURE. CONTAIN. PROGRESS. is built in four stages, with each completed stage unlocking new rooms and facility management systems.
- The demo update for SCP Idle: SECURE. CONTAIN. PROGRESS. added SCP-087, SCP-049, and a staff room where scientists receive drinks from SCP-294.
Reporting from 2 sources: Denfaminicogamer, Automaton.
Austrian solo developer Ahroma Games announced on September 23 that SCP Idle: SECURE. CONTAIN. PROGRESS. will launch on PC via Steam on October 30, with a release date of October 29 in some time zones. The game is an incremental simulation title in which the player runs a containment and research facility for the SCP Foundation, the fictional organization that began on the collaborative writing site SCP Wiki. Play starts with manual research to gather resources. As research advances, the player recruits D-Class personnel, hires scientists, builds new containment chambers, and automates experiments. Each chamber has its own experiment content, risks, rewards, and mechanics. Containment breaches can occur, and escaped SCPs cause chaos in the facility. Breaches also yield Incident Data. Players spend government funding, personnel, and Incident Data on new facility systems, and use FAL Points from facility management on Prestige Directives, a long-term growth system. The stated end goal is completing the Thaumiel Containment Engine, which is built in four stages. A demo has been available since July 30.
Source articles disagree on the release date phrasing. Automaton says distribution begins October 29, with October 30 only in Japan because of time zone differences, matching the Steam store date the developer lists. Denfaminicogamer gives October 30 as the date outright.
The demo update alongside the announcement added several SCPs and rooms:
- SCP-087 (The Stairwell) appears in the demo, with D-Class personnel who survive bringing back collectibles called Findings, most of which carry over after a FAL prestige.
- SCP-049 (The Plague Doctor) causes containment breaches.
- A staff room was added where scientists stop by after experiments to receive drinks from SCP-294 (The Coffee Machine).
- New upgrades for each room were implemented.
Denfaminicogamer lists the roster featured across the Steam store images and trailer: SCP-1123 (Skull of the Cruel and Unmoving), SCP-999 (The Tickle Monster), SCP-173 (The Sculpture) and others. SCP-173's design is an original one for this game. Ahroma Games is an individual developer from Austria, and this is their first game. Since the July 30 demo launch, changes have covered camera controls, UI display, and the effect range display for SCP-999. The full version adds SCPs classified Safe and Euclid and new systems including facility visitors.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.