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Shuhei Yoshida And Kazuhisa Okada Discuss Japanese Indie Games At Tokyo Game Show 2026

Yoshida's admission that "five years ago, this stage wouldn't have been possible" is the clearest public marker yet from someone who spent two decades on the support side that Japanese indie games have moved from an afterthought at domestic events to a main-stage topic.

Reporting from 1 source: 4Gamer.net.

Shuhei Yoshida And Kazuhisa Okada Discuss Japanese Indie Games At Tokyo Game Show 2026

On the September 17, 2026 opening day of Tokyo Game Show 2026, Shuhei Yoshida, former head of Sony Interactive Entertainment's Indies Initiative and now representative of his company yosp, spoke with 4Gamer editor-in-chief Kazuhisa Okada. Their session, "Why Does Japanese Indie Produce a Huge Hit Every Year," covered the rise of Japanese indie titles such as The Exit 8 and DarekaRe, 4Gamer's early indie coverage, and Yoshida's years of promotion work.

Yoshida and Okada said they compare notes on which games were interesting every time they meet at indie events in Japan and abroad. Yoshida noted that 4Gamer's origins as a PC game outlet matched it well to indie coverage, and recalled that when he returned from working in the United States around 2000 to 2008, he was surprised indie games were not played much in Japan. He started an unofficial indie cheering squad and at times introduced games on a YouTube program while eating extremely spicy chili peppers. Okada said indie articles have long been well read, and that over the past two years or so he feels they are read more than titles from major manufacturers.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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