Silent Hill: Townfall Brings the Series to First-Person Horror in Scotland
Townfall marks a radical departure for the franchise with its first-person perspective and Scottish setting, while continuing the series' recent renaissance under external developers.
Reporting from 1 sources: Anime News Network.
Silent Hill: Townfall, developed by Screen Burn (formerly No Code), is a first-person horror game set on the fictional Scottish island of St. Amelia. It follows Simon Ordell, who uses a hand radio to navigate and solve puzzles while avoiding monsters. The game emphasizes realistic puzzles and inner dialogue over spoken lines.
Screen Burn, the studio behind the sci-fi horror game Observation, is developing Silent Hill: Townfall. The game is set on the fictional island of St. Amelia in Scotland, where protagonist Simon Ordell searches for a woman appearing on his CRTV hand radio. The radio functions as both a navigation tool and a way to see monster silhouettes. Unlike recent entries, Townfall uses a first-person perspective and conveys Simon's thoughts through on-screen text rather than spoken dialogue. The demo showed a fusebox puzzle requiring an electricity card, a process the developer described as culturally specific to Scotland. Combat involves a wooden plank and methodical strikes, and Simon can revive himself using an IV attached to his arm.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- Anime News Network Silent Hill: Townfall Returns to Frightening First-Person Horror