Silver Palace BW2026 Trial Eases Parrying, Adds Vita et Mors Boss
The BW2026 trial shows Silver Palace's developers adjusting combat difficulty and adding new boss encounters as the game progresses beyond its initial public test.
Reporting from 1 source: Inside.
At Bilibili World 2026 in Shanghai, the open-world action RPG Silver Palace offered a trial version with two boss battles: a new encounter against Vita et Mors and a return of Cinderella from the earlier CBT. The trial also included city exploration and mid-boss fights. Parrying timing appears easier than in the previous test, and the finishing move system was a highlight.
Bilibili World 2026 has grown from a fan event into a game festival on the scale of Tokyo Game Show, and the Silver Palace booth drew long lines. The trial version let players fight two bosses: a new giant stone statue named Vita et Mors at a medal ceremony, and a rematch with Cinderella, which was also present in the January CBT. The article notes that the battle against Cinderella was made easier for the event, and parrying and dodging felt more forgiving than in the earlier test.
The trial also showcased the game's finishing move system, which varies by character. The available characters were the protagonist, Cinderella, Red Rose, and Rex. Red Rose, who fights with dual pistols, was a personal favorite of the reporter. Outside of boss fights, players could ride a horse through the city, fight minor enemies, and take on a mid-boss in a plaza. The high-quality UE5 visuals and steampunk cityscapes remain intact from earlier showings.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.