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Simulation RPG Kamigoroshi no Sōgin Gets July 22 Steam Release Date

A two-person team spending seven years on a pixel-art SRPG inspired by late-90s classics is a rare scale of indie commitment, and the July release date gives the game a clear window before the fall season's major RPG launches.

Reporting from 2 sources: 4Gamer.net, Game Spark.

Simulation RPG Kamigoroshi no Sōgin Gets July 22 Steam Release Date

Indie circle Sword_Guild announced on June 1, 2026 that its simulation RPG Kamigoroshi no Sōgin will launch on Steam on July 22. The game is set on a war-torn continent where seven nations compete for control. Players control protagonist Einweiss, who travels across regions with allies to expand influence. The scenario spans over 300,000 characters, includes more than 50 characters, and features over 60 types of stages. The game was influenced by classic simulation RPGs from the late 1990s and was developed by two people over approximately seven years. Developer Ken Hanasaki described the game as a mix of Fire Emblem-style combat and Nobunaga's Ambition-style territory expansion. Battles are designed for speed, with a Chain Attack System that allows re-actions when exploiting enemy weaknesses, a Squad System that breaks enemy groups by defeating squad leaders, and a Turn Limit System to prevent prolonged fights. Special battles involving giant robots and colossal statues appear when certain story conditions are met. A demo covering Chapter 1 is available now.

Sword_Guild, the indie circle behind Kamigoroshi no Sōgin, announced the July 22 Steam release date on June 1, 2026. The game is a region-conquest simulation RPG set on a continent where seven nations vie for control. Players command armies as protagonist Einweiss, leading units in battle and managing base defense and troop deployment between fights. The scenario totals over 300,000 characters across four scenarios that change based on player progress and faction choice. More than 50 characters and 60 stages are included.

Developer Ken Hanasaki said the game was inspired by Fire Emblem: Mystery of the Emblem, Mamanyonyo, and Brigandine. The combat systems are designed to keep engagements short: a Chain Attack System lets players re-act when exploiting enemy weaknesses, a Squad System breaks enemy groups by defeating squad leaders, and a Turn Limit System prevents drawn-out fights. Special battles with giant robots and colossal statues trigger under specific story conditions. A demo that lets players reach the end of Chapter 1 is available now on Steam.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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