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Sly Cooper Series Influenced Deep-Sea Horror Game 'There's Nothing Down There'

The interview reveals that 'Sly Cooper' inspired the game's traversal of giant machines, distinguishing it from typical deep-sea horror by prioritizing environmental scale over being chased.

Reporting from 1 source: Game Spark.

Sly Cooper Series Influenced Deep-Sea Horror Game 'There's Nothing Down There'

In an interview with Game Spark, developer Tim Trankle discussed his short deep-sea horror game 'There's Nothing Down There', released on PC June 4 for 264 yen. The 30-minute game was influenced by 'Iron Lung' and 'Subnautica', but also unexpectedly by the 'Sly Cooper' series, which inspired its navigation of giant alien machinery. Trankle emphasized designing a horror experience without chase sequences, focusing on an overwhelmingly large enemy.

Trankle, a 3D artist with a decade of experience, developed 'There's Nothing Down There' as his first solo project after working on the MMO 'Infinite Fleet'. The game is a short deep-sea exploration title where players investigate a massive alien structure. Trankle said the biggest inspiration was 'Debris', a game about diving into a cave, and the 'Sly Cooper' series, which informed the movement between giant machines. He wanted horror without chase sequences, instead making the monster feel like part of the environment.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources