Amanita Design has released Phonopolis and is developing Machinarium 2 for PC via Steam, with Windows and macOS support planned. The sequel has no release date, and the studio has not announced other platforms.
Amanita Design's two most recent projects point in different directions. Phonopolis, released on May 20, 2026, is a point-and-click puzzle adventure set in a cardboard-built surveillance state where a leader broadcasts commands through speakers. Players control Felix, a garbage worker who uses headphones to resist brainwashing. The game moves away from the warm, hand-drawn worlds the studio is known for, toward a totalitarian dystopia assembled from paper and cardboard.
Machinarium 2, announced during The Triple-i Initiative October 2026 stream, returns to older ground. It is in development for PC via Steam, with planned support for Windows and macOS. Joseph and Berta, who escaped the city of Machinarium in the previous game, crash-land in a wasteland and find a hidden valley where two eccentric robot tribes are running out of energy. Players switch freely between the two robots, combining abilities to solve puzzles neither can solve alone. The game has no text at all; communication uses animated speech bubbles, symbols, and gestures, as in the 2009 original.
All environments in Machinarium 2 are hand-drawn, and Tomáš Dvořák, also known as Floex, returns to compose the soundtrack with new symphonic arrangements. The release date is undecided. Amanita Design says other platforms will be announced later. The 17-year gap between the original and the sequel is not a marketing beat: the studio's CEO says the decision to make the sequel now comes from its members' age and the state of the world.
Synthesized by Yomimono from the cited Yomimono stories below, each itself
sourced, then editorially reviewed. Every
fact links the story it came from.
Oct 8
Amanita Design announced Machinarium 2 during The Triple-i Initiative October 2026 stream on October 9. The game is in development for PC via Steam, with planned support for Windows and macOS. Joseph and Berta, who escaped the city of Machinarium in the previous game, crash-land in a wasteland and find a hidden valley where two eccentric robot tribes are slowly running out of energy. Players switch freely between the two robots, combining their abilities to solve puzzles neither can solve alone. There is no text at all. Communication uses animated speech bubbles, symbols, and gestures, as in the 2009 original. All environments are hand-drawn, and Tomáš Dvořák, also known as Floex, returns to compose the soundtrack with new symphonic arrangements. The release date is undecided, and Amanita Design says other platforms will be announced later.
May 29
Czech studio Amanita Design, known for Machinarium and the Samorost series, released its latest work Phonopolis on May 20, 2026. The game is a point-and-click puzzle adventure set in a cardboard-built surveillance state controlled by a leader who broadcasts commands through speakers. Players control Felix, a garbage worker who uses headphones to resist brainwashing.