Amanita Design Releases Dystopian Puzzle Adventure Phonopolis
The game marks a thematic departure for Amanita Design, trading its usual warm, hand-drawn worlds for a totalitarian dystopia built from paper and cardboard.
Reporting from 1 sources: 4Gamer.net.
Czech studio Amanita Design, known for Machinarium and the Samorost series, released its latest work Phonopolis on May 20, 2026. The game is a point-and-click puzzle adventure set in a cardboard-built surveillance state controlled by a leader who broadcasts commands through speakers. Players control Felix, a garbage worker who uses headphones to resist brainwashing.
Phonopolis, the new title from Amanita Design, launched on May 20, 2026. The studio behind Machinarium and the Samorost series built a miniature city out of hand-drawn paper and cardboard, but the setting is a surveillance state run by an authoritarian Leader who broadcasts commands through citywide speakers. The protagonist, Felix, is a garbage disposal worker who finds headphones that block the broadcasts. The puzzles involve turning the speakers' commands against the system to manipulate other residents. The game uses 3DCG fused with an analog look, drawing from Russian Constructivism and Suprematism art movements. The underlying themes reference classic dystopian sci-fi including George Orwell's 1984 and Karel Čapek's R.U.R.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.