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Derek Qiu

Derek Qiu is Head of Operations on Once Human at NetEase Games and Starry Studio. In August and September 2026 he detailed the October update Isles of Abyss, the game's largest since launch.

Synthesized from 2 Yomimono stories · updated Sep 17

Derek Qiu is Head of Operations on Once Human, the survival game from NetEase Games and Starry Studio. He first appeared on the record in August 2026 at gamescom, where he detailed the October major update Isles of Abyss and its subtitle Ocean Expansion. That update reworks the ocean as a hostile living creature, adds a ship-building system that runs from a simple raft to a sea fortress, and introduces five sea regions, blueprint sharing, and land-sea progression loops.

Speaking to Game Spark in September 2026, Qiu described the sea as a single gigantic life form rather than a setting for sea creatures. The update adds ghost ships and strange lighthouses, and its ship building forces trade-offs between cannons, speed, and cargo. Qiu said the sea was planned from the start of development, which places the update inside the game's original design rather than as a later addition.

Both stories frame the ocean itself as the threat. The August account stresses the rework of the environment and the trade-offs in ship construction. The September account repeats the ocean, ghost ships, lighthouses, and ship building, and adds Qiu's comment that the sea was planned from the start. Between the two, the update's content is consistent: hostile ocean, ship building, five sea regions, blueprint sharing, and loops between land and sea.

The update follows the game's August 2026 expansion from PC to mobile and to PS5 and Xbox Series X|S. The October update is the largest since launch. No release date inside October is given in either story.

Key facts

Role
Head of Operations on Once Human ↗
Studio and publisher
Starry Studio and NetEase Games ↗
Update
Isles of Abyss, the October major update, subtitled Ocean Expansion ↗
Ocean design
The sea is a single gigantic life form, with ghost ships and strange lighthouses ↗
Ship building
From a simple raft to a sea fortress, with cannons, speed, and cargo trading off against one another ↗
Content
Five sea regions, blueprint sharing, and land-sea progression loops ↗
Development
Qiu said the sea was planned from the start of development ↗
Platforms
PC, mobile, PS5, and Xbox Series X|S ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

All coverage

Sep 14

Once Human Interview Details October Ocean Update Isles Of Abyss

NetEase Games and Starry Studio's survival game Once Human is getting its largest update since launch in October, the ocean update Isles of Abyss. Head of Operations Derek Qiu told Game Spark the sea is designed as a single gigantic life form, with ghost ships, strange lighthouses, and ship building that forces trade-offs, and said the sea was planned from the start of development.

Aug 29

Once Human October Update Isles of Abyss Turns the Ocean Into a Living Monster

At gamescom 2026, Once Human Head of Operations Derek Qiu detailed the October major update Isles of Abyss, subtitled Ocean Expansion. The update reworks the ocean itself as a hostile living creature, adds a ship-building system from simple raft to sea fortress, and introduces five sea regions, blueprint sharing, and land-sea progression loops.