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Dungeons of DUSK

Dungeons of DUSK is in development with a Steam demo available and a planned 2026 release. Japanese language support has been confirmed.

Synthesized from 2 Yomimono stories · updated May 31

Dungeons of DUSK is a turn-based 3D dungeon RPG set between the first two chapters of the cult FPS DUSK. It is developed by Italy-based 68k Studios, led by Federico Fanelli, and published by New Blood Interactive. The game targets the revival of early-2000s mobile RPGs, a niche New Blood CEO Dave Oshry described as underserved in the same way retro FPS was before DUSK. Oshry said the project began as an idea to make something like the mobile DOOM RPG.

Combat is grid-based: every step the player takes, enemies also move. The player collects handguns and shotguns, spends technique points on special abilities, and uses items found in the dungeon. A skill tree system lets players build their character. A FRENZY mode triggers when enemies are killed within a set number of turns, granting bonus experience. The game features a 30-stage campaign, arena, boss rush, and survival modes.

At BitSummit PUNCH in Kyoto, Oshry showed a playable build. The demo has been updated with improved field of view and map readability. Full Japanese localization has been confirmed, and a Japanese-language Steam demo is available now. The full game is planned for a 2026 release on PC, PS5, Xbox, Switch, iOS, and Android.

Key facts

Developer
68k Studios (Italy-based, led by Federico Fanelli)
Publisher
New Blood Interactive
Setting
Between the first two chapters of DUSK
Combat system
Grid-based turn-based; enemies move every step the player takes
Game modes
30-stage campaign, arena, boss rush, survival
Platforms
PC, PS5, Xbox, Switch, iOS, Android
Japanese language support
Confirmed; Japanese-language Steam demo available
Release window
2026

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Release
game · 2026 · 2026-05-31
Announced
Japanese language support · 2026-05-28

Structured graph also available as JSON at /public/entities/dungeons-of-dusk. CC BY 4.0.

Claim activity

When a claim about Dungeons of DUSK was confirmed, debunked, or disputed against open-web sources. The record stays even after a claim drops off the facts list.

  • Confirmed game 2026 May 31 · source
  • Confirmed Japanese language support May 28 · source

All coverage

May 31

Dungeons of DUSK Brings Retro FPS to Turn-Based Dungeon Crawling

At BitSummit PUNCH in Kyoto, New Blood Interactive CEO Dave Oshry showed a playable build of *Dungeons of DUSK*, a turn-based 3D dungeon RPG set between the first two chapters of the cult FPS *DUSK*. The game is developed by Italy-based 68k Studios, led by Federico Fanelli, and published by New Blood. Combat is grid-based: every step the player takes, enemies also move. The player collects handguns and shotguns, spends technique points on special abilities, and uses items found in the dungeon. A skill tree system lets players build their character. A FRENZY mode triggers when enemies are killed within a set number of turns, granting bonus experience. The demo has been updated with improved field of view and map readability, and full Japanese localization has been confirmed. Oshry said the project began as an idea to make something like the mobile *DOOM RPG*, aiming to revive the pre-smartphone mobile RPG genre. A Steam demo is available now, and the full game is planned for a 2026 release.

May 28

Dungeons of DUSK Gets Japanese Language Support

New Blood Interactive announced Japanese language support for Dungeons of DUSK, a classic turn-based dungeon exploration RPG from 68k Studios set between episodes of the 2018 FPS DUSK. The game features a 30-stage campaign, arena, boss rush, and survival modes, and is planned for PC, PS5, Xbox, Switch, iOS, and Android. A Japanese-language Steam demo is available now.