← all stories

ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN, released in May 2025, is being adapted into a tabletop RPG and is the subject of ongoing merchandising, including a pop-up store and T-shirt sales at Tokyo Game Show 2026.

Synthesized from 4 Yomimono stories · updated Sep 14

ELDEN RING NIGHTREIGN, the FromSoftware game released in May 2025, continues to expand beyond the video game. A tabletop role-playing game adaptation, developed by Group SNE's Hironori Kato, launched on June 19, 2026, priced at 4,950 yen. The TRPG supports up to four players, one more than the video game's three-player cap, and casts them as night-crossers surviving three days in Limveld before facing the Night King. The system uses 11 playing cards for the map, with random events, enemies, merchants, and graces placed on each card. Combat is streamlined: players roll stamina dice to pay costs for weapons, skills, or magic, and damage is always applied to a single enemy unit per attack. The adaptation includes the DLC The Forsaken Hollows content, adding the Undertaker and Scholar as playable characters. Kato said he prioritized reproducing the original's exploration feel and speed, cutting elements until the game could be completed in roughly six hours for first-time players and three to four hours for experienced ones.

Merchandising has followed. TORCH TORCH will open an ELDEN RING NIGHTREIGN pop-up store at Isetan Shinjuku from September 30 to October 5, inside the TOKYO ISSUE event, offering advance-sale merchandise and novelties, with the full lineup to be announced later. At Tokyo Game Show 2026, TORCH TORCH will sell five new T-shirts ahead of general release, with designs from Elden Ring Nightreign, Elden Ring, and Armored Core VI: Fires of Rubicon. The five characters are Lady, Libra the Night Demon, the Pursuer, Zolayus the Summoner, and G5 Iguazu. Lady's shirt uses new art by painter Kaoru Aoki, and Libra's new art is by illustrator Pisha.

Financially, the game's launch year boosted KADOKAWA's game segment, but in Q1 FY2027, which ended around August 2026, the segment declined against last year. KADOKAWA's net sales rose 5.3% year-on-year while operating profit fell 45.5%, with publishing and IP creation growing on titles like Super Kaguya-hime!. FromSoftware has ELDEN RING Tarnished Edition and The Duskbloods scheduled from Q2 onward.

Key facts

Release date
May 2025 ↗
TRPG release date
June 19, 2026 ↗
TRPG price
4,950 yen ↗
TRPG developer
Group SNE's Hironori Kato ↗
TRPG player count
Up to four players ↗
Pop-up store dates
September 30 to October 5 at Isetan Shinjuku ↗
T-shirt characters
Lady, Libra the Night Demon, the Pursuer, Zolayus the Summoner, G5 Iguazu ↗
T-shirt artists
Kaoru Aoki (Lady), Pisha (Libra) ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Noted
TORCH TORCH will sell a new T-shirt design from Elden Ring Nightreign at Tokyo Game Show 2026 · 2026-09-10
Noted
contributed significantly to game segment last year · 2026-08-14
Announced
pop-up store at Isetan Shinjuku (TOKYO ISSUE) · 2026-09-02
Announced
advance-sale merchandise and novelties · 2026-09-02
Announced
entry restrictions and numbered tickets for crowd control · 2026-09-02
Release
game · 2025-05 · 2026-09-02

Connections

Produces of
kaoru aoki, pisha

Structured graph also available as JSON at /public/entities/elden-ring-nightreign. CC BY 4.0.

Claim activity

When a claim about ELDEN RING NIGHTREIGN was confirmed, debunked, or disputed against open-web sources. The record stays even after a claim drops off the facts list.

  • Confirmed game 2025-05 Sep 16 · source

All coverage

Sep 10

TORCH TORCH To Sell Five New Game T-Shirts At Tokyo Game Show 2026

TORCH TORCH will sell five new T-shirts at Tokyo Game Show 2026 ahead of general release. The designs come from Elden Ring Nightreign, Elden Ring and Armored Core VI: Fires of Rubicon. The five characters are Lady, Libra the Night Demon, the Pursuer, Zolayus the Summoner and G5 Iguazu. Lady's shirt uses new art by painter Kaoru Aoki, and Libra's new art is by illustrator Pisha.

Sep 2

ELDEN RING NIGHTREIGN Pop-Up Store Lands at Isetan Shinjuku

TORCH TORCH will open an ELDEN RING NIGHTREIGN pop-up store at Isetan Shinjuku from September 30 to October 5, inside the TOKYO ISSUE event. The store will offer advance-sale merchandise and novelties, with the full lineup to be announced later. TOKYO ISSUE covers anime, games, idols, food, rakugo, film, sports, and art. Entry restrictions and numbered tickets are planned for crowd control.

Aug 14

KADOKAWA Q1 Revenue Rises but Profit Falls as Game Segment Slips

KADOKAWA released Q1 FY2027 results on August 13. Net sales rose 5.3% year-on-year while operating profit fell 45.5%. The game segment declined against last year, when ELDEN RING NIGHTREIGN contributed significantly. Publishing and IP creation grew on titles like Super Kaguya-hime!. FromSoftware has ELDEN RING Tarnished Edition and The Duskbloods scheduled from Q2 onward.

Jun 16

ELDEN RING NIGHTREIGN TRPG Launches June 19 With Four-Player Support

The tabletop role-playing game adaptation of FromSoftware's ELDEN RING NIGHTREIGN will release on June 19, 2026, priced at 4,950 yen. Developed by Group SNE's Hironori Kato, the TRPG lets up to four players (one more than the video game's three-player cap) take on the role of night-crossers surviving three days in Limveld before facing the Night King. The game uses 11 playing cards to represent the map, with random events, enemies, merchants, and graces placed on each card. Combat is streamlined: players roll stamina dice to pay costs for weapons, skills, or magic, and damage is always applied to a single enemy unit per attack. The system includes the DLC The Forsaken Hollows content, adding the Undertaker and Scholar as playable characters. Leveling unlocks skills at level 2 and arts at level 3, with relic effects granting random bonuses from level 4 onward. A high-difficulty Deep Night mode offers up to five depths with red enemies and customizable parameters. Kato said he prioritized reproducing the original's exploration feel and speed, cutting elements until the game could be completed in roughly six hours for first-time players and three to four hours for experienced ones.