The Godot Foundation is expanding its presence in Japan through a partnership with CRI Middleware, which announced full Godot support on July 8. Executive director Emilio Coppola has said the nonprofit is not aiming to compete directly with Unity or Unreal Engine, and a first GodotCon in Japan is planned for this December.
The Godot Foundation's Japan activity centers on CRI Middleware, a Japanese middleware vendor with over 10,000 game licenses. CRI announced full Godot support on July 8. Executive director Emilio Coppola and CRI senior managing executive officer Naoaki Oikawa discussed the open-source engine's growth and their partnership at CEDEC2026.
At CEDEC 2026 in Yokohama, Coppola described what companies in Japan ask about a move to Godot: mostly what internal changes a migration would require. That framing treats the engine as a migration decision rather than an experiment. Coppola also said Godot does not aim to compete with Unity or Unreal Engine, focusing instead on serving current users. The engine sits third behind those two.
The foundation's answer to adoption in Japan is an ecosystem of support companies rather than direct support from the nonprofit. The clearest marker of that push is a first GodotCon in Japan, planned for this December. The partnership with CRI and the event together represent the foundation's current Japan strategy as described across both stories.
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Sep 10
At CEDEC 2026 in Yokohama, Godot Foundation executive director Emilio Coppola discussed the nonprofit's role behind the Godot engine and its plans for a first GodotCon in Japan this December. He said companies in Japan mostly ask what internal changes a migration to Godot would require, and CRI Middleware announced its support for the engine.
Aug 29
At CEDEC2026, Godot Foundation executive director Emilio Coppola and CRI Middleware senior managing executive officer Naoaki Oikawa discussed the open-source engine's growth and their partnership. CRI announced full Godot support on July 8. Coppola said Godot does not aim to compete with Unity or Unreal Engine, focusing instead on serving current users.