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Godot Foundation Talks Japan Expansion And Its First GodotCon In Japan

The engine's third-place position behind Unity and Unreal is being treated in Japan as a migration decision rather than an experiment, and the foundation's answer is an ecosystem of support companies rather than direct support.

Reporting from 1 source: 4Gamer.net.

Godot Foundation Talks Japan Expansion And Its First GodotCon In Japan

At CEDEC 2026 in Yokohama, Godot Foundation executive director Emilio Coppola discussed the nonprofit's role behind the Godot engine and its plans for a first GodotCon in Japan this December. He said companies in Japan mostly ask what internal changes a migration to Godot would require, and CRI Middleware announced its support for the engine.

Coppola, who handles partnerships, events, donations and hiring for the small foundation team, said his main job is representing the community's voice. Japanese companies he met during the CEDEC visit asked what internal changes a move to Godot would need and whether it supports the technology they rely on, with many wanting to swap engines while changing staff workflow as little as possible. He said game companies were the main meetings but not the only ones, since Godot is also used for internal software outside games.

CRI Middleware announced its support for Godot alongside the talk. The foundation's stated approach is not direct support but growing a pool of companies that can assist studios, with direct work reserved for very large titles.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources