Ground Branch has left early access with version 1.0, released on July 16. The tactical shooter now includes an Operations campaign framework, new maps, improved AI, and an extraction mode, with additional content planned.
Ground Branch, the tactical first-person shooter from BlackFoot Studios and MicroProse, reached version 1.0 on July 16, ending an eight-year early-access period. Creative director John Sonedecker, a veteran of the early Rainbow Six and Ghost Recon titles, leads the project. The full release introduces the Operations campaign framework, starting with a prologue set in Pakistan's mountains.
Version 1.0 adds an Outpost map, improved enemy AI, an Extraction mission type, and overhauled movement and door breaching. Expanded customization options are also included. The cooperative extraction mode and revamped maps were part of the announced feature set. The developers have outlined a post-launch roadmap that includes further campaign chapters, multiplayer updates, and an official mod kit.
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Jul 17
BlackFoot Studios and MicroProse have released version 1.0 of the tactical shooter GROUND BRANCH, ending its early access period. The update introduces the Operations campaign framework, starting with a prologue set in Pakistan's mountains. New features include an Outpost map, improved enemy AI, an Extraction mission type, overhauled movement and door breaching, and expanded customization. The developer plans further campaign chapters, multiplayer updates, and an official mod kit.
Jun 30
MicroProse Software and BlackFoot Studios announced the full release of the tactical FPS Ground Branch, set for July 16 after eight years in early access. Version 1.0 includes a story campaign, new and revamped maps, improved AI, a cooperative extraction mode, and overhauled movement and weapon handling. Creative director John Sonedecker, a veteran of early Rainbow Six and Ghost Recon titles, leads the project.