Ludeon Studios Moves RimWorld to In-House Waylith Engine With Update 1.7
Ludeon Studios announced RimWorld update 1.7 on October 13, moving the colony sim from Unity to Waylith, an engine built in-house. The studio says startup, loading, map generation, and in-game processing are 2 to 4 times faster, and that a stress test of a late-game colony ran at 2.2 times the speed of version 1.6. With a mod pack of 1,500 mods, load time fell from 14 minutes to 6 minutes. Ludeon states that 1.6 saves load in 1.7, 1.7 saves run in 1.6, and most mods work without changes, though some may show an incompatibility warning and the build may not run on PCs more than 10 years old. Version 1.7 is playable now on Steam's unstable beta branch, with no stable release date given. The studio also said a new title is in development on Waylith, with details to come later.