← all stories

SATED

SATED is a cooking roguelite from developer Forest Reges and publisher CRITICAL REFLEX, announced for PC via Steam and shown as a playable demo at Tokyo Game Show 2026 at the CRITICAL REFLEX booth, Hall 4 C08. A Steam page lists it as coming soon.

Synthesized from 4 Yomimono stories · updated Oct 9

SATED was announced during the PC Gaming Show 2026 stream on June 8 as a roguelite cooking game from developer Forest Reges and publisher CRITICAL REFLEX. The announcement named the platform as PC via Steam and noted Japanese subtitle support. The premise: a player partners with a cursed refrigerator, cooks for monsters with incomprehensible tastes, and descends through a randomly generated dungeon inside a decaying giant structure. Ingredients include organs, industrial waste, live insects, batteries, and human eyeballs. If a dish goes wrong it can turn moldy, cursed, or sentient, and an unsatisfied customer turns the player character into the ingredient. Forest Reges previously worked on LiDAR Exploration Program, which holds a 90% positive rating from 273 Steam reviews.

By Tokyo Game Show 2026, the game was playable at the CRITICAL REFLEX booth, Hall 4 C08. Coverage described the setup in more detail: the player is a chef on a train crossing a hellish giant structure, a rubber duck explains the job, and a lamprey-toothed monster hands over an order slip. Ingredients come from a cursed refrigerator that dispenses like a slot machine, with paid rerolls, fullness values, and upgrade elements. A refrigerator lever lands ingredients across categories including entrails, filth, and skeleton. A barely edible dish earns a reward and passage to a shop for upgrades; a failed order ends with the player eaten by the customer. A pet frog raising element is present. Earlier TGS coverage framed the randomized ingredient pool and escalating reroll costs as the shop functioning as a bet against the refrigerator.

The throughline across the announcement and the TGS build is that the genre hook rests less on the gross-out premise than on a real fail state, where a wrong soup is a death rather than a wasted recipe. On September 19, 2026, the TGS build was described as making the loop work as a survival test rather than a management sim.

Key facts

Developer
Forest Reges ↗
Publisher
CRITICAL REFLEX ↗
Announcement
Announced during the PC Gaming Show 2026 stream on June 8 ↗
Platform
PC via Steam, with Japanese subtitle support ↗
Steam status
Steam store page lists the game as coming soon ↗
Developer background
Forest Reges previously worked on LiDAR Exploration Program, which holds a 90% positive rating from 273 Steam reviews ↗
Tokyo Game Show 2026 booth
Playable at the CRITICAL REFLEX booth, Hall 4 C08 ↗
Core loop
Spin a refrigerator lever to land ingredients in categories including entrails, filth, and skeleton, then cook to match an order; a barely edible dish earns a reward and passage to a shop for upgrades, while a failed order ends with the player eaten by the customer ↗
Setting
The player is a chef on a train crossing a hellish giant structure; a rubber duck explains the job and a lamprey-toothed monster hands over an order slip ↗
Ingredient system
A cursed refrigerator dispenses ingredients like a slot machine, with paid rerolls, fullness values, and upgrade elements ↗

Timeline

Written with AI from the cited Yomimono stories below, each itself sourced. See our editorial policy. Every fact links the story it came from.

Facts

Announced
SATED, a cooking roguelite, brought to Tokyo Game Show 2026 (Tokyo Game Show 2026) · 2026-10-05
Announced
playable at the CRITICAL REFLEX booth at Tokyo Game Show 2026, Hall 4 C08 · 2026-09-19
Announced
exhibiting SATED (Tokyo Game Show 2026) · 2026-09-17
Announced
roguelite cooking game (PC Gaming Show 2026) · 2026-06-07
Release
game · Tokyo Game Show 2026 · Japan · 2026-09-19
Release
game · coming soon · PC via Steam · 2026-06-07
Noted
roguelite where the player is appointed chef on a train crossing a hellish giant structure · 2026-09-17

Connections

Structured graph also available as JSON at /public/entities/sated. CC BY 4.0.

All coverage

Oct 5

SATED Turns Cooking Into A Survival Test At Tokyo Game Show 2026

CRITICAL REFLEX brought SATED, a cooking roguelite, to Tokyo Game Show 2026. Players spin a refrigerator lever to land ingredients across categories including entrails, filth, and skeleton, then cook to match an order. A barely edible dish gets a reward and passage to a shop for upgrades. A failed order ends with the player eaten by the customer. A pet frog raising element is present.

Sep 19

SATED Turns Filth Cooking Into a Survival Roguelike

Forest Reges' cooking roguelike SATED was playable at the CRITICAL REFLEX booth at Tokyo Game Show 2026, Hall 4 C08. The player drives a railway car, pulls randomized ingredients from a slot-machine refrigerator (maggots, teeth, batteries, starfish, eyeballs, garbage), and cooks for a creature outside. A correct filthy soup keeps you alive; a wrong one gets you eaten and killed.

Sep 17

SATED Puts Monster Cooking Behind a Slot-Machine Fridge at Tokyo Game Show

At Tokyo Game Show 2026, CRITICAL REFLEX is exhibiting SATED, a roguelite where the player is appointed chef on a train crossing a hellish giant structure. A rubber duck explains the job, a lamprey-toothed monster hands over an order slip, and soup is assembled from ingredients dispensed from a cursed refrigerator like a slot machine, with paid rerolls, fullness values, and upgrade elements.

Jun 7

Roguelite Cooking Game SATED Announced at PC Gaming Show 2026

Publisher CRITICAL REFLEX and developer Forest Reges announced the roguelite cooking game SATED during the PC Gaming Show 2026 stream on June 8. The game is coming to PC via Steam, with Japanese subtitle support. In SATED, players partner with a cursed refrigerator that dispenses ingredients such as organs, industrial waste, live insects, batteries, and human eyeballs. Players must cook dishes to satisfy monsters with incomprehensible tastes while descending through a randomly generated dungeon in a decaying giant structure. The balance and order of ingredients matter: if the procedure is wrong, the dish may become moldy, cursed, or sentient. If a customer is not satisfied, the player character becomes the ingredient instead. The developer, Forest Reges, previously worked on LiDAR Exploration Program, which holds a 90% positive rating from 273 Steam reviews. The Steam store page lists the game as coming soon.