Facts
- Release
- game · 2026-09-02 · 2026-09-02
- Release
- game · September 3 · PC · 2026-08-09
- Release
- game · 2026-09-03 · 2026-08-04
- Noted
- shipbuilding sandbox with no combat or management elements · 2026-09-02
- Noted
- free commercial license · 2026-09-02
- Noted
- Steam Workshop support · 2026-09-02
- Noted
- a ship design game with no combat or management · 2026-08-09
- Noted
- Players pull, push, and bend shapes to create vessels, sail them, display them in bottles or dioramas, and export models for 3D printing or use in Bulwark: Falconeer Chronicles. · 2026-08-09
- Noted
- ShipShaper drops the usual shipbuilding constraints for a free-form, pleasant design experience · 2026-08-09
Connections
Structured graph also available as JSON at /public/entities/shipshaper.
CC BY 4.0.
Sep 2
Wired Productions and independent developer Tomas Sala released the Early Access version of ShipShaper on Steam on September 2, 2026. The game is a shipbuilding sandbox with no combat or management elements. Players shape fishing boats, sailboats, armored ships, and submarines using intuitive pull, push, and bend controls, with no complex 3D tools or cramped grids. Finished ships can be sailed, placed in bottles or handmade dioramas, or exported to Bulwark: Falconeer Chronicles, the strategy game Sala previously worked on. The game carries a free commercial license, so creators can use their designs in personal works and commercial projects, and small indie games have already started adopting models. Ships can also be exported as FBX 3D files and, depending on design and output method, prepared for 3D printing with external software. Early Access includes Steam Workshop support and a growing library of details and props including historical naval guns. Sala is a BAFTA-nominated developer known for The Falconeer and Bulwark: Falconeer Chronicles, and Wired Productions recently signed a seven-year publishing contract with him.
Aug 9
Wired Productions and Tomas Sala announced that ShipShaper, a ship design game with no combat or management, enters early access on PC via Steam on September 3. Players pull, push, and bend shapes to create vessels, sail them, display them in bottles or dioramas, and export models for 3D printing or use in Bulwark: Falconeer Chronicles.
Aug 4
Wired Productions announced on August 1 that ShipShaper, the new shipbuilding simulator from Dutch indie developer Tomas Sala, will enter Early Access on Steam on September 3, 2026. The game is an open-ended tool focused on the comfort of designing ships, with no combat, resource management, or grid-based rules. Players assemble vessels from fishing boats to armored warships and submarines by pulling, pushing, and bending hull parts, then display finished ships in bottles or dioramas for photo mode. Completed ships can also be imported into Sala's previous work, Bulwark: Falconeer Chronicles, to sail, or exported as FBX 3D models for use in other projects or 3D printing. A free commercial license is included, so designs can be used in personal commercial projects or mod development. The Early Access version expands the current demo, adding water sailing, historical armaments, turrets, propulsion systems, sail types, lighting, props, and more flexible modeling tools. Sala said he could keep building ships alone, but the real magic comes when players create works he never imagined. The game currently supports only English, and a demo is available now.