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STAYRESIDENT

STAYRESIDENT is an indie label that has announced and released a Steam demo for Fenestra: my focus, her future, a focus-support tool that doubles as a raising adventure. The full game has no release date or price.

Synthesized from 2 Yomimono stories · updated 3h ago

STAYRESIDENT appeared on September 2, 2026, with the announcement of Fenestra: my focus, her future, a PC game for Steam that pairs a pomodoro timer with a Princess Maker-style raising format. The player's real work time becomes the growth of Fenestra, a girl who appears when the focus-support software launches and remembers only her own name. Study raises intelligence, drawing raises sensitivity, and reading raises moral, and how the player treats her, as an equal partner, someone to protect, or someone special, branches her into nine personalities, including a downer, a clingy girl, a tsundere, and an aloof goddess.

The scenario is written by Keisuke Makino of Tsuki to Laika to Nosferatu, runs over 120,000 characters, and is fully voiced. Vocaloid producer adomiori contributes 10 original work-BGM tracks plus a theme song in production. The game supports Japanese, English, and Chinese. At announcement, the release date and price were unannounced.

On October 16, 2026, STAYRESIDENT released the Steam demo. The demo runs from the encounter with Fenestra through Episode 5 of the route where the player builds a relationship with her as an equal partner. Fenestra is voiced by Ikumi Hasegawa. The timers and focus feedback remain in place after the included scenario ends, so the demo is still a working focus app rather than a slice of story alone. The full version is planned with 9 routes and 20 types of endings. No release date or price has been given.

Key facts

Demo release date
October 16, 2026 ↗
Demo content
Covers the encounter with Fenestra through Episode 5 of the route where the player builds a relationship with her as an equal partner ↗
Fenestra voice actor
Ikumi Hasegawa ↗
Full version scope
9 routes and 20 types of endings ↗
Platform
PC via Steam ↗
Scenario writer
Keisuke Makino of Tsuki to Laika to Nosferatu ↗
Scenario length
Over 120,000 characters with full voice acting ↗
Music
Vocaloid producer adomiori contributes 10 original work-BGM tracks plus a theme song in production ↗
Languages
Japanese, English, and Chinese ↗
Release date and price
Unannounced ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Connections

Structured graph also available as JSON at /public/entities/stayresident. CC BY 4.0.

All coverage

5d ago

STAYRESIDENT Launches Fenestra Demo With Pomodoro Timer

STAYRESIDENT released the Steam demo for the raising adventure game Fenestra: my focus, her future on October 16, 2026. The game combines a focus-support app with a Princess Maker-style raising format. Players work on real tasks using a Pomodoro timer, and the time they spend concentrating becomes Fenestra's intelligence, sensibility, morality, and other attributes. Fenestra is a girl who has taken up residence on the player's PC. She remembers only her own name at the start and learns about the human world through conversation with the player. When the player starts working, Fenestra sits at her own desk and tackles her assignments. Depending on how she is raised, she grows into different personalities including downer, clingy, and tsundere. The full version plans 9 routes and 20 types of endings. Fenestra is voiced by Ikumi Hasegawa. The demo covers the encounter with Fenestra through Episode 5 of the route where the player builds a relationship with her as an equal partner.

Sep 2

Fenestra: my focus, her future Turns Real Work Into a Raising Sim

Indie label STAYRESIDENT announced Fenestra: my focus, her future on September 2, a focus-support tool that doubles as a Princess Maker-style raising adventure for PC via Steam. The game centers on Fenestra, a girl who appears when the player launches the focus-support software and remembers only her own name. Real work time, tracked with a pomodoro timer, becomes her growth: study raises intelligence, drawing raises sensitivity, and reading raises moral. How the player treats her, as an equal partner, someone to protect, or someone special, combines with those stats to branch her into nine personalities, including a downer, a clingy girl, a tsundere, and an aloof goddess, with her appearance changing accordingly. The scenario, written by Keisuke Makino of Tsuki to Laika to Nosferatu, runs over 120,000 characters with full voice acting and 20 endings. Vocaloid producer adomiori contributes 10 original work-BGM tracks plus a theme song in production. The game supports Japanese, English, and Chinese, with a release date and price unannounced.