Fenestra: my focus, her future Turns Real Work Into a Raising Sim
Indie label STAYRESIDENT announced Fenestra: my focus, her future on September 2, a focus-support tool that doubles as a Princess Maker-style raising adventure for PC via Steam. The game centers on Fenestra, a girl who appears when the player launches the focus-support software and remembers only her own name. Real work time, tracked with a pomodoro timer, becomes her growth: study raises intelligence, drawing raises sensitivity, and reading raises moral. How the player treats her, as an equal partner, someone to protect, or someone special, combines with those stats to branch her into nine personalities, including a downer, a clingy girl, a tsundere, and an aloof goddess, with her appearance changing accordingly. The scenario, written by Keisuke Makino of Tsuki to Laika to Nosferatu, runs over 120,000 characters with full voice acting and 20 endings. Vocaloid producer adomiori contributes 10 original work-BGM tracks plus a theme song in production. The game supports Japanese, English, and Chinese, with a release date and price unannounced.