Fenestra: my focus, her future Turns Real Work Into a Raising Sim
The reveal introduces STAYRESIDENT, a new indie label, and pairs a Seiun Award-winning novelist with a productivity tool, making the player's real work time the core of a narrative game.
Key Facts
- STAYRESIDENT announced Fenestra: my focus, her future on September 2, 2026 for PC via Steam, with no release date or price set.
- Fenestra branches into nine personalities, including a downer, a clingy girl, a tsundere, and an aloof goddess, based on how the player treats her and which stats grow.
- Keisuke Makino, author of Tsuki to Laika to Nosferatu, wrote the scenario, which runs over 120,000 characters with full voice acting and 20 endings.
- Vocaloid producer adomiori wrote 10 original work-BGM tracks for the game, and a theme song is in production.
- The game supports Japanese, English, and Chinese text, with Japanese voice acting.
Reporting from 3 sources: Denfaminicogamer, Automaton, Game Spark.
Indie label STAYRESIDENT announced Fenestra: my focus, her future on September 2, a focus-support tool that doubles as a Princess Maker-style raising adventure for PC via Steam. The game centers on Fenestra, a girl who appears when the player launches the focus-support software and remembers only her own name. Real work time, tracked with a pomodoro timer, becomes her growth: study raises intelligence, drawing raises sensitivity, and reading raises moral. How the player treats her, as an equal partner, someone to protect, or someone special, combines with those stats to branch her into nine personalities, including a downer, a clingy girl, a tsundere, and an aloof goddess, with her appearance changing accordingly. The scenario, written by Keisuke Makino of Tsuki to Laika to Nosferatu, runs over 120,000 characters with full voice acting and 20 endings. Vocaloid producer adomiori contributes 10 original work-BGM tracks plus a theme song in production. The game supports Japanese, English, and Chinese, with a release date and price unannounced.
STAYRESIDENT released the Steam store page and an announcement trailer alongside the reveal, and wishlisting is open. The trailer shows Fenestra's first appearance and how the player's treatment of her drives the branching. The productivity features go beyond the pomodoro timer: a ToDo list handles deadlines, completion checks, and reordering, a weekly habit tracker records daily routines and progress, and an ambient sound mixer lets players combine multiple environment sounds at adjustable volumes. The work BGM player holds more than 50 Kawaii Future Bass tracks, including the 10 written by adomiori, whose theme song is still in production. The same event can produce different answers from Fenestra depending on how she has grown, and the story can reach dark endings as well as bright ones. Credits list director and engineer Sakku, art director ANU, character designer Darudana, motion actor Kobapoko, and title logo designer Ami Kaneko. The game is a single-player title for Windows, supporting Japanese, English, and Chinese text with Japanese voice acting.
Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.