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Team Tapas

Facts

Announced
official release of Witch's Garden on PC via Steam on August 28 · 2026-08-05
Noted
The game, which entered early access in May 2025, follows Sil, a witch who uses large scissors to persuade lazy witches across a crumbling dream world called the Garden, aiming to hold a tea party to save it from crisis. · 2026-08-05
Noted
The official release adds Epilogues 2 and 3, completing the story that began with Epilogue 1 in early access. · 2026-08-05
Noted
The combat system is being overhauled: the existing synergy system, which encouraged repetitive cooldown-based skill use, is removed. · 2026-08-05
Noted
Each skill, weapon, rune, and magical tool now has its own unique mechanics and role. · 2026-08-05
Noted
For example, basic and giant scissors trigger critical hits on combo finishers, while broken scissors accumulate sharpness to 100% for all-critical attacks. · 2026-08-05
Noted
A keyboard-and-mouse control mode, requested by players, is added as the default, with the old control scheme still selectable. · 2026-08-05
Noted
Japanese voice acting for story content up to Chapter 5 is included. · 2026-08-05
Noted
The price remains unchanged from early access, with a 30% discount planned for release. · 2026-08-05
Noted
A beta test is targeted for mid-August. · 2026-08-05
Noted
The update removes the synergy system that made builds feel similar, a direct response to early access feedback that the game's combat had become monotonous. · 2026-08-05

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All coverage

2h ago

Witch's Garden Sets August 28 Official Release With Major Update

South Korean developer Team Tapas announced on August 3 that the roguelike action game Witch's Garden will officially release on PC via Steam on August 28. The game, which entered early access in May 2025, follows Sil, a witch who uses large scissors to persuade lazy witches across a crumbling dream world called the Garden, aiming to hold a tea party to save it from crisis. The official release adds Epilogues 2 and 3, completing the story that began with Epilogue 1 in early access. The combat system is being overhauled: the existing synergy system, which encouraged repetitive cooldown-based skill use, is removed. Each skill, weapon, rune, and magical tool now has its own unique mechanics and role. For example, basic and giant scissors trigger critical hits on combo finishers, while broken scissors accumulate sharpness to 100% for all-critical attacks. A keyboard-and-mouse control mode, requested by players, is added as the default, with the old control scheme still selectable. Japanese voice acting for story content up to Chapter 5 is included. The price remains unchanged from early access, with a 30% discount planned for release. A beta test is targeted for mid-August.