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Witch's Garden Sets August 28 Official Release With Major Update

The update removes the synergy system that made builds feel similar, a direct response to early access feedback that the game's combat had become monotonous.

Key Facts

  • Witch's Garden officially releases on PC via Steam on August 28, 2026.
  • The official release adds Epilogues 2 and 3, completing the story that began with Epilogue 1 in early access.
  • The combat system removes the existing synergy system, giving each skill, weapon, rune, and magical tool its own unique mechanics.
  • Japanese voice acting is added for story content up to Chapter 5.
  • The price remains unchanged from early access, with a 30% discount planned for the release.

Reporting from 2 sources: Automaton, Game Spark.

Witch's Garden Sets August 28 Official Release With Major Update

South Korean developer Team Tapas announced on August 3 that the roguelike action game Witch's Garden will officially release on PC via Steam on August 28. The game, which entered early access in May 2025, follows Sil, a witch who uses large scissors to persuade lazy witches across a crumbling dream world called the Garden, aiming to hold a tea party to save it from crisis. The official release adds Epilogues 2 and 3, completing the story that began with Epilogue 1 in early access. The combat system is being overhauled: the existing synergy system, which encouraged repetitive cooldown-based skill use, is removed. Each skill, weapon, rune, and magical tool now has its own unique mechanics and role. For example, basic and giant scissors trigger critical hits on combo finishers, while broken scissors accumulate sharpness to 100% for all-critical attacks. A keyboard-and-mouse control mode, requested by players, is added as the default, with the old control scheme still selectable. Japanese voice acting for story content up to Chapter 5 is included. The price remains unchanged from early access, with a 30% discount planned for release. A beta test is targeted for mid-August.

Team Tapas formed when high school art classmates reunited in college. The studio's earlier mobile titles were "Drift Girl" and "Hero's Meal," and "Witch's Garden" is its first PC game. At the time of writing, the early access build holds a 93% positive rating from 1,283 Steam user reviews, a "Very Positive" status. Reviewers have praised the graphics, world-building, and difficulty options that accommodate a wide range of players.

The combat rework goes deeper than removing the synergy system. Fireball runes now offer a choice between charging a single large shot or firing multiple small projectiles that favor on-hit effects. The armory function lets players pre-set scissors, spells, and runes before a run. Permanent enhancement elements carry across runs, so Sil grows stronger through repeated play. Spells available as stage-clear rewards include "Ambush," which damages enemies while teleporting behind them, "Counter," a counterattack skill, and "Puppet Summon."

Japanese voice work covers story content through Chapter 5, and the developer says it will consider expanding to epilogues and other languages based on post-release reception. The beta test is targeted for mid-August, with details to be announced separately. Discount period specifics will also be shared later.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources